Without realizing it, I was re-centering my aim more often than reloading. As such, I positioned my hand so I could shoot with A and re-center the aim with X every couple seconds. I didn’t have much trouble shooting zombies down, but the cursor on the screen didn’t follow me around as I hoped it would. In the default settings, aiming with a joy-con works well enough. I was sold on the presentation, but it wasn’t until I faced the first group of zombies that I figured something was amiss. Even though the updated graphics are on par with current games, I spent some time enjoying the remastered music and the retro-looking interface. I sat down on the couch, grabbed a joy-con, and booted the game up. You can opt to play using the analogue sticks to aim in handheld mode, play with a pro controller, or just switch over to gyro with the joy-cons. As it stands, it only made me realize the Nintendo Switch - the only platform you can currently play the remake on - isn’t a fit for light gun games. But I had hopes that the House of the Dead Remake would feel like returning home. It’s impossible to recreate the rush of both my dad and I losing during the last stage, only to see my mom running to recharge the arcade card and making it just in time before the “Continue?” countdown finished. I would always run across neon corridors of Time Crisis and Bubble Bobble machines in search for that one screen infested by zombies, securing my place as I waited for my parents to add credits. The simplicity of an on-rail shooter where you only needed to aim and press a trigger hundreds of times as blood spattered the screen felt like magic. I’ve spent a big part of my life trying to replicate the feeling of playing House of the Dead in arcades.
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